Searched refs:prog_data_vs_bin (Results 1 – 2 of 2) sorted by relevance
2563 struct v3d_vs_prog_data *prog_data_vs_bin = in pack_shader_state_record() local2635 prog_data_vs_bin->separate_segments; in pack_shader_state_record()2640 prog_data_vs_bin->separate_segments ? in pack_shader_state_record()2641 prog_data_vs_bin->vpm_input_size : 1; in pack_shader_state_record()2647 prog_data_vs_bin->vpm_output_size; in pack_shader_state_record()2667 prog_data_vs_bin->base.threads == 4; in pack_shader_state_record()2674 prog_data_vs_bin->base.single_seg; in pack_shader_state_record()2681 prog_data_vs_bin->uses_vid; in pack_shader_state_record()2683 prog_data_vs_bin->uses_biid; in pack_shader_state_record()2685 prog_data_vs_bin->uses_iid; in pack_shader_state_record()
3775 struct v3d_vs_prog_data *prog_data_vs_bin = in emit_gl_shader_state() local3779 const bool cs_uses_builtins = prog_data_vs_bin->uses_iid || in emit_gl_shader_state()3780 prog_data_vs_bin->uses_biid || in emit_gl_shader_state()3781 prog_data_vs_bin->uses_vid; in emit_gl_shader_state()3811 prog_data_vs_bin->vattr_sizes[location]; in emit_gl_shader_state()3823 if (prog_data_vs_bin->vattr_sizes[location]) in emit_gl_shader_state()