Searched refs:programExecutable (Results 1 – 7 of 7) sorted by relevance
273 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations() argument278 for (const sh::ShaderVariable &attribute : programExecutable.getProgramInputs()) in AssignAttributeLocations()357 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations() local358 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations()359 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations()512 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers() argument519 programExecutable.getLinkedTransformFeedbackVaryings(); in AssignTransformFeedbackQualifiers()520 const std::vector<GLsizei> &varyingStrides = programExecutable.getTransformFeedbackStrides(); in AssignTransformFeedbackQualifiers()522 programExecutable.getTransformFeedbackBufferMode() == GL_INTERLEAVED_ATTRIBS; in AssignTransformFeedbackQualifiers()668 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings() argument[all …]
149 const ProgramExecutable *programExecutable = in begin() local151 if (programExecutable) in begin()154 auto strides = programExecutable->getTransformFeedbackStrides(); in begin()
1083 const ProgramExecutable &programExecutable) in GetMergedVaryingsFromShaders() argument1092 if (!backShader && !programExecutable.hasLinkedShaderStage(backShaderType)) in GetMergedVaryingsFromShaders()1099 : programExecutable.getLinkedOutputVaryings(backShaderType); in GetMergedVaryingsFromShaders()1102 : programExecutable.getLinkedInputVaryings(backShaderType); in GetMergedVaryingsFromShaders()
327 const ProgramExecutable &programExecutable);
2776 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback() local2777 if (!programExecutable) in ValidateBeginTransformFeedback()2783 if (programExecutable->getLinkedTransformFeedbackVaryings().empty()) in ValidateBeginTransformFeedback()2789 size_t programXfbCount = programExecutable->getTransformFeedbackBufferCount(); in ValidateBeginTransformFeedback()
9352 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() local9355 if (programExecutable && programExecutable->hasLinkedTessellationShader()) in updateValidDrawModes()9382 if (!programExecutable || !programExecutable->hasLinkedShaderStage(ShaderType::Geometry)) in updateValidDrawModes()9391 PrimitiveMode gsMode = programExecutable->getGeometryShaderInputPrimitiveType(); in updateValidDrawModes()
3480 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() local3483 (programExecutable == nullptr || !programExecutable->isCompute())) in syncState()3724 ASSERT(programExecutable); in syncState()6103 const gl::ProgramExecutable *programExecutable = mState.getProgramExecutable(); in shouldSwitchToReadOnlyDepthFeedbackLoopMode() local6106 if (programExecutable->isCompute()) in shouldSwitchToReadOnlyDepthFeedbackLoopMode()