/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 57 GrGLuint programId, 64 GrGLuint programId,
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D | GrGLShaderStringBuilder.h | 23 GrGLuint programId,
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D | GrGLShaderStringBuilder.cpp | 114 GrGLuint programId, in GrGLCompileAndAttachShader() argument 174 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 86 GrGLuint programId, in compileAndAttachShaders() argument 93 programId, in compileAndAttachShaders() 113 GrGLuint programId, in compileAndAttachShaders() argument 128 programId, in compileAndAttachShaders()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 55 GrGLuint programId, in GrGLCompileAndAttachShader() argument 103 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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D | GrGLShaderStringBuilder.h | 25 GrGLuint programId,
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D | GrGLProgramBuilder.h | 65 GrGLuint programId,
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D | GrGLProgramBuilder.cpp | 100 GrGLuint programId, in compileAndAttachShaders() argument 106 programId, in compileAndAttachShaders()
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/external/deqp/modules/gles2/functional/ |
D | es2fClippingTests.cpp | 541 const deUint32 programId = ctx.createProgram(&program); in testRender() local 542 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() 543 const GLint pointSizeLoc = ctx.getAttribLocation(programId, "a_pointSize"); in testRender() 544 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() 550 ctx.useProgram (programId); in testRender() 558 ctx.deleteProgram (programId); in testRender() 680 const deUint32 programId = ctx.createProgram(&program); in testRender() local 681 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() 682 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() 688 ctx.useProgram (programId); in testRender() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fClippingTests.cpp | 544 const deUint32 programId = ctx.createProgram(&program); in testRender() local 545 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() 546 const GLint pointSizeLoc = ctx.getAttribLocation(programId, "a_pointSize"); in testRender() 547 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() 553 ctx.useProgram (programId); in testRender() 561 ctx.deleteProgram (programId); in testRender() 683 const deUint32 programId = ctx.createProgram(&program); in testRender() local 684 const GLint positionLoc = ctx.getAttribLocation(programId, "a_position"); in testRender() 685 const GLint colorLoc = ctx.getAttribLocation(programId, "a_color"); in testRender() 691 ctx.useProgram (programId); in testRender() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 464 deUint32 programId = program.getProgram(); in iterate() local 465 …int location = gl.getUniformLocation(programId, m_specializationMap["OPAQUE_TYPE_NAME"].c_str()… in iterate() 473 gl.useProgram(programId); in iterate() 508 glu::draw(renderContext, programId, DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in iterate()
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D | glcInternalformatTests.cpp | 161 void renderTexturedQuad(GLuint programId) const; 390 void InternalformatCaseBase::renderTexturedQuad(GLuint programId) const in renderTexturedQuad() 399 glu::draw(m_context.getRenderContext(), programId, DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in renderTexturedQuad() 1078 void renderColoredQuad(GLuint programId, const float* positions) const; 1426 void RenderbufferCase::renderColoredQuad(GLuint programId, const float* positions) const in renderColoredQuad() argument 1436 glu::draw(m_context.getRenderContext(), programId, DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in renderColoredQuad()
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D | glcTextureRepeatModeTests.cpp | 1292 GLint programId = program.getProgram(); in iterate() local 1293 GLint samplerLocation = gl.getUniformLocation(programId, "texture0"); in iterate() 1296 gl.useProgram(programId); in iterate()
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D | glcPackedDepthStencilTests.cpp | 312 bool setTextureUniform(GLuint programId); 644 bool BaseTest::setTextureUniform(GLuint programId) in setTextureUniform() argument 648 gl.useProgram(programId); in setTextureUniform() 650 GLint uniformTex = gl.getUniformLocation(programId, "tex"); in setTextureUniform()
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 1008 GLuint programId = 0; in testDeleteUsed() local 1018 programId = program.getProgram(); in testDeleteUsed() 1020 log() << TestLog::Message << "// Created and linked program " << programId in testDeleteUsed() 1022 GLU_CHECK_CALL_ERROR(glUseProgram(programId), gl().getError()); in testDeleteUsed() 1024 log() << TestLog::Message << "// Deleted program " << programId in testDeleteUsed() 1027 TCU_CHECK(glIsProgram(programId)); in testDeleteUsed() 1030 glGetProgramiv(programId, GL_DELETE_STATUS, &deleteFlagged); in testDeleteUsed() 1034 errors.check(!gl().isProgram(programId), in testDeleteUsed()
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 1715 ShaderProgramID programId) in ValidateUseProgramStagesBase() argument 1751 if (programId.value == 0) in ValidateUseProgramStagesBase() 1756 Program *program = context->getProgramNoResolveLink(programId); in ValidateUseProgramStagesBase() 1787 ShaderProgramID programId) in ValidateActiveShaderProgramBase() argument 1800 if ((programId.value != 0) && !context->isProgram(programId) && !context->isShader(programId)) in ValidateActiveShaderProgramBase() 1807 if (context->isShader(programId)) in ValidateActiveShaderProgramBase() 1815 Program *program = context->getProgramNoResolveLink(programId); in ValidateActiveShaderProgramBase() 1816 if ((programId.value != 0) && !program->isLinked()) in ValidateActiveShaderProgramBase()
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D | ProgramPipeline.cpp | 108 bool ProgramPipelineState::usesShaderProgram(ShaderProgramID programId) const in usesShaderProgram() 112 if (program && (program->id() == programId)) in usesShaderProgram()
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 340 deUint32 programId = testProgram.getProgram(); in renderQuad() local 341 gl.useProgram(programId); in renderQuad() 342 gl.uniform1i(gl.getUniformLocation(programId, "u_sampler"), 0); in renderQuad() 349 glu::draw(m_context.getRenderContext(), programId, DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in renderQuad()
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 2052 const GLuint programId = ctx.createProgram(&program); in renderWithContext() local 2053 const GLint attrPosLoc = ctx.getAttribLocation(programId, "a_position"); in renderWithContext() 2054 const GLint attrColLoc = ctx.getAttribLocation(programId, m_dataAttributeName); in renderWithContext() 2097 ctx.useProgram(programId); in renderWithContext() 2100 preRender(ctx, programId); in renderWithContext() 2124 postRender(ctx, programId); in renderWithContext() 2411 const GLuint programId = m_ctx->createProgram(m_program); in iterate() local 2412 const GLint attrPosLoc = m_ctx->getAttribLocation(programId, "a_position"); in iterate() 2433 m_ctx->useProgram(programId); in iterate()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4795 gl::ShaderProgramID programId; in maybeCapturePostCallUpdates() local 4796 programId.value = lastCall.params.getReturnValue().value.GLuintVal; in maybeCapturePostCallUpdates() 4797 const gl::Program *program = context->getProgramResolveLink(programId); in maybeCapturePostCallUpdates()
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