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Searched refs:programPipeline (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
Dqueryutils.cpp3891 ProgramPipeline *programPipeline, in QueryProgramPipelineiv() argument
3908 if (programPipeline) in QueryProgramPipelineiv()
3910 const Program *program = programPipeline->getActiveShaderProgram(); in QueryProgramPipelineiv()
3924 if (programPipeline) in QueryProgramPipelineiv()
3926 const Program *program = programPipeline->getShaderProgram(ShaderType::Vertex); in QueryProgramPipelineiv()
3940 if (programPipeline) in QueryProgramPipelineiv()
3942 const Program *program = programPipeline->getShaderProgram(ShaderType::Fragment); in QueryProgramPipelineiv()
3956 if (programPipeline) in QueryProgramPipelineiv()
3958 const Program *program = programPipeline->getShaderProgram(ShaderType::Compute); in QueryProgramPipelineiv()
3972 if (programPipeline) in QueryProgramPipelineiv()
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DvalidationES.cpp3657 ProgramPipeline *programPipeline) in ValidateProgramPipelineDrawStates() argument
3661 Program *program = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineDrawStates()
3675 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline) in ValidateProgramPipelineAttachedPrograms() argument
3684 Program *shaderProgram = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineAttachedPrograms()
3690 if (shaderProgram != programPipeline->getShaderProgram(programShaderType)) in ValidateProgramPipelineAttachedPrograms()
3704 if (!programPipeline->getShaderProgram(ShaderType::Vertex) && in ValidateProgramPipelineAttachedPrograms()
3705 programPipeline->getShaderProgram(ShaderType::Geometry)) in ValidateProgramPipelineAttachedPrograms()
3850 ProgramPipeline *programPipeline = state.getProgramPipeline(); in ValidateDrawStates() local
3865 else if (programPipeline) in ValidateDrawStates()
3867 const char *errorMsg = ValidateProgramPipelineAttachedPrograms(programPipeline); in ValidateDrawStates()
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DState.cpp1925 ProgramPipeline *programPipeline, in useProgramStages() argument
1929 programPipeline->useProgramStages(context, stages, shaderProgram); in useProgramStages()
1930 ANGLE_TRY(onProgramPipelineExecutableChange(context, programPipeline)); in useProgramStages()
3496 ProgramPipeline *programPipeline) in onProgramPipelineExecutableChange() argument
3502 programPipeline->getExecutable().getActiveSamplerTypes(); in onProgramPipelineExecutableChange()
3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange()
3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
Dqueryutils.h261 ProgramPipeline *programPipeline,
DvalidationES.h779 ProgramPipeline *programPipeline);
780 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline);
DContext.cpp1257 ProgramPipeline *programPipeline = in useProgramStages() local
1261 ASSERT(programPipeline); in useProgramStages()
1262 ANGLE_CONTEXT_TRY(mState.useProgramStages(this, programPipeline, stages, shaderProgram)); in useProgramStages()
5287 ProgramPipeline *programPipeline = in activeShaderProgram() local
5290 ASSERT(programPipeline); in activeShaderProgram()
5292 programPipeline->activeShaderProgram(shaderProgram); in activeShaderProgram()
6724 ProgramPipeline *programPipeline = nullptr; in getProgramPipelineiv() local
6727 programPipeline = getProgramPipeline(pipeline); in getProgramPipelineiv()
6729 QueryProgramPipelineiv(this, programPipeline, pname, params); in getProgramPipelineiv()
6757 ProgramPipeline *programPipeline = getProgramPipeline(pipeline); in getProgramPipelineInfoLog() local
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DState.h415 ProgramPipeline *programPipeline,
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp944 SharedPtr<ProgramPipeline> programPipeline; in execute() local
1137 programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx)); in execute()
1140 gl.bindProgramPipeline(programPipeline->getPipeline()); in execute()
1148 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute()
1151 programPipeline->activeShaderProgram(vertexProgramID); in execute()
1184 (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()