Searched refs:programPipeline (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/ |
D | queryutils.cpp | 3891 ProgramPipeline *programPipeline, in QueryProgramPipelineiv() argument 3908 if (programPipeline) in QueryProgramPipelineiv() 3910 const Program *program = programPipeline->getActiveShaderProgram(); in QueryProgramPipelineiv() 3924 if (programPipeline) in QueryProgramPipelineiv() 3926 const Program *program = programPipeline->getShaderProgram(ShaderType::Vertex); in QueryProgramPipelineiv() 3940 if (programPipeline) in QueryProgramPipelineiv() 3942 const Program *program = programPipeline->getShaderProgram(ShaderType::Fragment); in QueryProgramPipelineiv() 3956 if (programPipeline) in QueryProgramPipelineiv() 3958 const Program *program = programPipeline->getShaderProgram(ShaderType::Compute); in QueryProgramPipelineiv() 3972 if (programPipeline) in QueryProgramPipelineiv() [all …]
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D | validationES.cpp | 3657 ProgramPipeline *programPipeline) in ValidateProgramPipelineDrawStates() argument 3661 Program *program = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineDrawStates() 3675 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline) in ValidateProgramPipelineAttachedPrograms() argument 3684 Program *shaderProgram = programPipeline->getShaderProgram(shaderType); in ValidateProgramPipelineAttachedPrograms() 3690 if (shaderProgram != programPipeline->getShaderProgram(programShaderType)) in ValidateProgramPipelineAttachedPrograms() 3704 if (!programPipeline->getShaderProgram(ShaderType::Vertex) && in ValidateProgramPipelineAttachedPrograms() 3705 programPipeline->getShaderProgram(ShaderType::Geometry)) in ValidateProgramPipelineAttachedPrograms() 3850 ProgramPipeline *programPipeline = state.getProgramPipeline(); in ValidateDrawStates() local 3865 else if (programPipeline) in ValidateDrawStates() 3867 const char *errorMsg = ValidateProgramPipelineAttachedPrograms(programPipeline); in ValidateDrawStates() [all …]
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D | State.cpp | 1925 ProgramPipeline *programPipeline, in useProgramStages() argument 1929 programPipeline->useProgramStages(context, stages, shaderProgram); in useProgramStages() 1930 ANGLE_TRY(onProgramPipelineExecutableChange(context, programPipeline)); in useProgramStages() 3496 ProgramPipeline *programPipeline) in onProgramPipelineExecutableChange() argument 3502 programPipeline->getExecutable().getActiveSamplerTypes(); in onProgramPipelineExecutableChange() 3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange() 3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
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D | queryutils.h | 261 ProgramPipeline *programPipeline,
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D | validationES.h | 779 ProgramPipeline *programPipeline); 780 const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline);
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D | Context.cpp | 1257 ProgramPipeline *programPipeline = in useProgramStages() local 1261 ASSERT(programPipeline); in useProgramStages() 1262 ANGLE_CONTEXT_TRY(mState.useProgramStages(this, programPipeline, stages, shaderProgram)); in useProgramStages() 5287 ProgramPipeline *programPipeline = in activeShaderProgram() local 5290 ASSERT(programPipeline); in activeShaderProgram() 5292 programPipeline->activeShaderProgram(shaderProgram); in activeShaderProgram() 6724 ProgramPipeline *programPipeline = nullptr; in getProgramPipelineiv() local 6727 programPipeline = getProgramPipeline(pipeline); in getProgramPipelineiv() 6729 QueryProgramPipelineiv(this, programPipeline, pname, params); in getProgramPipelineiv() 6757 ProgramPipeline *programPipeline = getProgramPipeline(pipeline); in getProgramPipelineInfoLog() local [all …]
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D | State.h | 415 ProgramPipeline *programPipeline,
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 944 SharedPtr<ProgramPipeline> programPipeline; in execute() local 1137 programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx)); in execute() 1140 gl.bindProgramPipeline(programPipeline->getPipeline()); in execute() 1148 programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); in execute() 1151 programPipeline->activeShaderProgram(vertexProgramID); in execute() 1184 (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()
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