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Searched refs:programUniform1i (Results 1 – 25 of 28) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp1049 ASSERT(mFunctions->programUniform1i != nullptr); in enableSideBySideRenderingPath()
1050 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, -1); in enableSideBySideRenderingPath()
1058 ASSERT(mFunctions->programUniform1i != nullptr); in enableLayeredRenderingPath()
1059 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, in enableLayeredRenderingPath()
DDispatchTableGL_autogen.cpp482 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsDesktopGL()
1663 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsDesktopGL()
2561 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsGLES()
2751 ASSIGN("glProgramUniform1iEXT", programUniform1i); in initProcsSharedExtensions()
3270 programUniform1i = &glProgramUniform1iNULL; in initProcsDesktopGLNULL()
4450 programUniform1i = &glProgramUniform1iNULL; in initProcsDesktopGLNULL()
5347 programUniform1i = &glProgramUniform1iNULL; in initProcsGLESNULL()
5537 programUniform1i = &glProgramUniform1iNULL; in initProcsSharedExtensionsNULL()
DDispatchTableGL_autogen.h479 PFNGLPROGRAMUNIFORM1IPROC programUniform1i = nullptr; variable
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl196 dst->programUniform1i = src.programUniform1i;
/external/angle/src/libANGLE/
DContext_gles_3_1_autogen.h58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
DContext.cpp7786 void Context::programUniform1i(ShaderProgramID program, UniformLocation location, GLint v0) in programUniform1i() function in gl::Context
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp372 gl.programUniform1i(m_tests[test_index].po_id, provoking_vertex_index_uniform_location, in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl196 gl->programUniform1i = &glProgramUniform1i;
DglwInitES32Direct.inl231 gl->programUniform1i = &glProgramUniform1i;
DglwInitExtGL.inl209 …gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT"…
468 …gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT"…
771 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwFunctions.inl577 glProgramUniform1iFunc programUniform1i; variable
DglwInitES31.inl196 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitES32.inl231 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL41.inl256 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL42.inl265 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL44.inl307 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL43.inl298 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL45.inl388 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
DglwInitGL46.inl391 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i");
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl577 gl->programUniform1i = glProgramUniform1i;
/external/skqp/src/gpu/gl/
DGrGLTestInterface.h265 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} in programUniform1i() function
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp865 context->programUniform1i(programPacked, locationPacked, v0); in GL_ProgramUniform1i()
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp1262 gl.programUniform1i(prog, location[0], value[0]); in progUniformi()
/external/angle/src/libANGLE/capture/
Dframe_capture_replay_autogen.cpp2146 context->programUniform1i( in ReplayCall()
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp1887 context->programUniform1i(programPacked, locationPacked, v0); in GL_ProgramUniform1i()

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