Searched refs:ps_integer (Results 1 – 5 of 5) sorted by relevance
195 class ps_integer(ps_object): class252 self.push(ps_integer(len(self.stack)))270 matrix = [ps_real(1.0), ps_integer(0), ps_integer(0), ps_real(1.0), ps_integer(0), ps_integer(0)]377 self.push(ps_integer(~obj.value))434 self.push(ps_integer(ord(obj2.value[obj1.value])))485 self.push(ps_integer(i))499 self.push(ps_integer(ord(item)))
9 ps_integer,254 ps_integer=ps_integer, argument270 return ps_integer(num)276 return ps_integer(num)
133 boolean ps_integer; member
520 …This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADE… in NineDevice9_ctor()526 This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer; in NineDevice9_ctor()3854 if (This->driver_caps.ps_integer) { in NineDevice9_SetPixelShaderConstantI()3896 if (This->driver_caps.ps_integer) { in NineDevice9_GetPixelShaderConstantI()3920 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB()
1756 if (device->driver_caps.ps_integer) { in CSMT_ITEM_NO_WAIT()1780 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT()