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Searched refs:ps_integer (Results 1 – 5 of 5) sorted by relevance

/external/fonttools/Lib/fontTools/misc/
DpsOperators.py195 class ps_integer(ps_object): class
252 self.push(ps_integer(len(self.stack)))
270 matrix = [ps_real(1.0), ps_integer(0), ps_integer(0), ps_real(1.0), ps_integer(0), ps_integer(0)]
377 self.push(ps_integer(~obj.value))
434 self.push(ps_integer(ord(obj2.value[obj1.value])))
485 self.push(ps_integer(i))
499 self.push(ps_integer(ord(item)))
DpsLib.py9 ps_integer,
254 ps_integer=ps_integer, argument
270 return ps_integer(num)
276 return ps_integer(num)
/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.h133 boolean ps_integer; member
Ddevice9.c520 …This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADE… in NineDevice9_ctor()
526 This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer; in NineDevice9_ctor()
3854 if (This->driver_caps.ps_integer) { in NineDevice9_SetPixelShaderConstantI()
3896 if (This->driver_caps.ps_integer) { in NineDevice9_GetPixelShaderConstantI()
3920 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB()
Dnine_state.c1756 if (device->driver_caps.ps_integer) { in CSMT_ITEM_NO_WAIT()
1780 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT()