Searched refs:ps_mask (Results 1 – 3 of 3) sorted by relevance
80 int ps_mask = 0; in try_inline() local86 if (ps_mask == 3) { in try_inline()109 if ((ps_mask & ps) == ps) { in try_inline()113 ps_mask |= ps; in try_inline()
696 unsigned ps_mask = context->ps ? context->ps->rt_mask : 1; in update_framebuffer() local697 unsigned mask = is_clear ? 0xf : ps_mask; in update_framebuffer()751 if (is_clear && context->rt_mask == ps_mask) in update_framebuffer()
2884 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1; in NineAfterDraw() local2890 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) && in NineAfterDraw()