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Searched refs:psoDesc (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp505 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; in create_pipeline_state() local
507 psoDesc.pRootSignature = rootSig->rootSignature(); in create_pipeline_state()
509 psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()), in create_pipeline_state()
511 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state()
515 psoDesc.GS = { reinterpret_cast<UINT8*>(geometryShader->GetBufferPointer()), in create_pipeline_state()
519 psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 }; in create_pipeline_state()
521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state()
522 psoDesc.SampleMask = UINT_MAX; in create_pipeline_state()
524 fill_in_rasterizer_state(programInfo.pipeline(), gpu->caps(), &psoDesc.RasterizerState); in create_pipeline_state()
526 fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState); in create_pipeline_state()
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