Searched refs:psoDesc (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 505 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; in create_pipeline_state() local 507 psoDesc.pRootSignature = rootSig->rootSignature(); in create_pipeline_state() 509 psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()), in create_pipeline_state() 511 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 515 psoDesc.GS = { reinterpret_cast<UINT8*>(geometryShader->GetBufferPointer()), in create_pipeline_state() 519 psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 }; in create_pipeline_state() 521 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state() 522 psoDesc.SampleMask = UINT_MAX; in create_pipeline_state() 524 fill_in_rasterizer_state(programInfo.pipeline(), gpu->caps(), &psoDesc.RasterizerState); in create_pipeline_state() 526 fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState); in create_pipeline_state() [all …]
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