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Searched refs:pureInt (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp62 bool pureInt = (componentType != GL_FLOAT); in GetDefaultInputLayoutFromShader() local
68 gl::GetVertexFormatID(attribType, GL_FALSE, components, pureInt); in GetDefaultInputLayoutFromShader()