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Searched refs:pushMatrix (Results 1 – 15 of 15) sorted by relevance

/external/eigen/demos/opengl/
Dgpuhelper.h70 inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
73 void pushMatrix(
79 inline void pushMatrix(GLenum matrixTarget);
163 inline void GpuHelper::pushMatrix(GLenum matrixTarget)
170 inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
172 pushMatrix(matrixTarget);
177 void GpuHelper::pushMatrix(
181 pushMatrix(matrixTarget);
Dgpuhelper.cpp34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION); in pushProjectionMode2D()
47 pushMatrix(Matrix4f::Identity(),GL_MODELVIEW); in pushProjectionMode2D()
61 pushMatrix(GL_MODELVIEW); in drawVector()
82 pushMatrix(GL_MODELVIEW); in drawVectorBox()
Dquaternion_demo.cpp102 gpu.pushMatrix(GL_MODELVIEW); in draw()
/external/skqp/include/utils/
DSkLua.h57 void pushMatrix(const SkMatrix&, const char tableKey[] = nullptr);
/external/angle/src/libANGLE/
DGLES1State.h174 void pushMatrix();
DContext_gles_1_0_autogen.h84 void pushMatrix(); \
DGLES1State.cpp267 void GLES1State::pushMatrix() in pushMatrix() function in gl::GLES1State
DContext_gles_1_0.cpp489 void Context::pushMatrix() in pushMatrix() function in gl::Context
491 mState.gles1().pushMatrix(); in pushMatrix()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h521 void pushMatrix();
DContext.cpp3256 void Context::pushMatrix() in pushMatrix() function in es1::Context
DlibGLES_CM.cpp3365 context->pushMatrix(); in PushMatrix()
/external/skqp/src/utils/
DSkLua.cpp340 void SkLua::pushMatrix(const SkMatrix& matrix, const char key[]) { in pushMatrix() function in SkLua
590 SkLua(L).pushMatrix(get_ref<SkCanvas>(L, 1)->getTotalMatrix()); in lcanvas_getTotalMatrix()
/external/angle/src/libGLESv2/
Dentry_points_gles_1_0_autogen.cpp1583 context->pushMatrix(); in GL_PushMatrix()
/external/angle/src/libANGLE/capture/
Dframe_capture_replay_autogen.cpp2474 context->pushMatrix(); in ReplayCall()
/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp4280 context->pushMatrix(); in GL_PushMatrix()