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Searched refs:push_texture_id (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_draw.cpp1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage() local
1216 if (push_texture_id) in AddImage()
1222 if (push_texture_id) in AddImage()
1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad() local
1232 if (push_texture_id) in AddImageQuad()
1238 if (push_texture_id) in AddImageQuad()
1253 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageRounded() local
1254 if (push_texture_id) in AddImageRounded()
1263 if (push_texture_id) in AddImageRounded()