Searched refs:push_texture_id (Results 1 – 1 of 1) sorted by relevance
1215 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImage() local1216 if (push_texture_id) in AddImage()1222 if (push_texture_id) in AddImage()1231 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageQuad() local1232 if (push_texture_id) in AddImageQuad()1238 if (push_texture_id) in AddImageQuad()1253 … const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); in AddImageRounded() local1254 if (push_texture_id) in AddImageRounded()1263 if (push_texture_id) in AddImageRounded()