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/external/mesa3d/src/imgui/
Dimstb_truetype.h4230 float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; in stbtt__ray_intersect_bezier() local
4235 float a = q0perp - 2*q1perp + q2perp; in stbtt__ray_intersect_bezier()
4236 float b = q1perp - q0perp; in stbtt__ray_intersect_bezier()
4237 float c = q0perp - roperp; in stbtt__ray_intersect_bezier()