Searched refs:q1perp (Results 1 – 1 of 1) sorted by relevance
4231 float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; in stbtt__ray_intersect_bezier() local4235 float a = q0perp - 2*q1perp + q2perp; in stbtt__ray_intersect_bezier()4236 float b = q1perp - q0perp; in stbtt__ray_intersect_bezier()