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/external/mesa3d/src/imgui/
Dimstb_truetype.h4232 float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; in stbtt__ray_intersect_bezier() local
4235 float a = q0perp - 2*q1perp + q2perp; in stbtt__ray_intersect_bezier()