Searched refs:quadsInDraw (Results 1 – 1 of 1) sorted by relevance
424 int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { in IssueDraw() argument449 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); in IssueDraw()457 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw()461 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; in IssueDraw()464 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()