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Searched refs:quadword_count (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/panfrost/midgard/
Ddisassemble.h20 unsigned quadword_count; member
Dmir.c388 block->quadword_count += midgard_tag_props[new.tag].size; in mir_insert_instruction_before_scheduled()
413 block->quadword_count += midgard_tag_props[new.tag].size; in mir_insert_instruction_after_scheduled()
Dcompiler.h197 unsigned quadword_count; member
307 unsigned quadword_count; member
Dmidgard_schedule.c1365 block->quadword_count = 0; in schedule_block()
1381 block->quadword_count += midgard_tag_props[bundle.tag].size; in schedule_block()
1393 ctx->quadword_count += block->quadword_count; in schedule_block()
Dmidgard_emit.c667 quadword_offset += blk->quadword_count; in emit_branch()
676 quadword_offset -= blk->quadword_count; in emit_branch()
Dmidgard_compile.c2664 if (v->quadword_count) { in midgard_get_first_tag_from_block()
2949 nr_ins, nr_bundles, ctx->quadword_count, in midgard_compile_shader_nir()
Ddisassemble.c1698 midg_stats.quadword_count += num_quad_words; in disassemble_midgard()
/external/mesa3d/src/panfrost/lib/
Ddecode.c678 stats.quadword_count = 0; in pandecode_shader_disassemble()
697 stats.instruction_count, stats.bundle_count, stats.quadword_count, in pandecode_shader_disassemble()
/external/mesa3d/docs/relnotes/
D20.0.0.rst251 - pan/midgard: Fix quadword_count handling