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Searched refs:qualityCount (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DD3D11FormatTablesTest.cpp140 UINT qualityCount = 0; in TEST_P() local
142 renderFormat, sampleCount, &qualityCount)); in TEST_P()
143 GLuint expectedCount = (!sampleSuccess || qualityCount == 0) ? 0 : 1; in TEST_P()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp133 UINT qualityCount = 0; in GenerateTextureFormatCaps() local
135 &qualityCount))) in GenerateTextureFormatCaps()
138 if (qualityCount == 0) in GenerateTextureFormatCaps()
DRenderer11.cpp366 UINT qualityCount = 0; in PopulateFormatDeviceCaps() local
367 if (FAILED(device->CheckMultisampleQualityLevels(format, sampleCount, &qualityCount)) || in PopulateFormatDeviceCaps()
368 qualityCount == 0) in PopulateFormatDeviceCaps()