Searched refs:queryDesc (Results 1 – 3 of 3) sorted by relevance
29 D3D11_QUERY_DESC queryDesc; in FenceSetHelper() local30 queryDesc.Query = D3D11_QUERY_EVENT; in FenceSetHelper()31 queryDesc.MiscFlags = 0; in FenceSetHelper()34 HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery); in FenceSetHelper()
161 D3D11_QUERY_DESC queryDesc; in resume() local162 queryDesc.Query = d3dQueryType; in resume()163 queryDesc.MiscFlags = 0; in resume()165 ANGLE_TRY(mRenderer->allocateResource(context11, queryDesc, &mActiveQuery->query)); in resume()
1347 D3D11_QUERY_DESC queryDesc; in finish() local1348 queryDesc.Query = D3D11_QUERY_EVENT; in finish()1349 queryDesc.MiscFlags = 0; in finish()1351 ANGLE_TRY(allocateResource(context11, queryDesc, &mSyncQuery)); in finish()