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Searched refs:queueDesc (Results 1 – 2 of 2) sorted by relevance

/external/skia/tools/gpu/d3d/
DD3DTestUtils.cpp67 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in CreateD3DBackendContext() local
68 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in CreateD3DBackendContext()
69 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in CreateD3DBackendContext()
71 if (!SUCCEEDED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&queue)))) { in CreateD3DBackendContext()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp764 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in callD3D11On12CreateDevice() local
765 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in callD3D11On12CreateDevice()
766 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in callD3D11On12CreateDevice()
767 result = mDevice12->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)); in callD3D11On12CreateDevice()