Searched refs:queueMap (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/vulkan/ |
D | CommandProcessor.cpp | 533 angle::Result CommandProcessor::init(Context *context, const DeviceQueueMap &queueMap) in init() argument 535 ANGLE_TRY(mCommandQueue.init(context, queueMap)); in init() 781 angle::Result CommandQueue::init(Context *context, const vk::DeviceQueueMap &queueMap) in init() argument 784 ANGLE_TRY(mPrimaryCommandPool.init(context, false, queueMap.getIndex())); in init() 785 mQueueMap = queueMap; in init() 787 if (queueMap.isProtected()) in init() 789 ANGLE_TRY(mProtectedCommandPool.init(context, true, queueMap.getIndex())); in init() 1295 DeviceQueueMap queueMap(mIndex, makeProtected); in initializeQueueMap() local 1298 &queueMap[egl::ContextPriority::Medium]); in initializeQueueMap() 1299 queueMap.mPriorities[egl::ContextPriority::Medium] = egl::ContextPriority::Medium; in initializeQueueMap() [all …]
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D | CommandProcessor.h | 256 virtual angle::Result init(Context *context, const DeviceQueueMap &queueMap) = 0; 315 angle::Result init(Context *context, const DeviceQueueMap &queueMap) override;
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/external/vulkan-validation-layers/layers/ |
D | core_validation.cpp | 153 auto it = queueMap.find(queue); in GetQueueState() 154 if (it == queueMap.cend()) { in GetQueueState() 160 auto it = queueMap.find(queue); in GetQueueState() 161 if (it == queueMap.end()) { in GetQueueState() 2702 queueMap.clear(); in PreCallRecordDestroyDevice() 4073 QUEUE_STATE *queue_state = &queueMap[queue]; in RecordGetDeviceQueueState() 4124 for (auto &queue : queueMap) { in PreCallValidateDeviceWaitIdle() 4132 for (auto &queue : queueMap) { in PostCallRecordDeviceWaitIdle() 7879 auto queue_data = queueMap.find(queue); in SetEventStageMask() 7880 if (queue_data != queueMap.end()) { in SetEventStageMask() [all …]
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D | gpu_validation.cpp | 1187 auto queue_state_it = queueMap.find(queue); in SubmitBarrier() 1188 if (queue_state_it != queueMap.end()) { in SubmitBarrier()
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D | core_validation.h | 210 unordered_map<VkQueue, QUEUE_STATE> queueMap;
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