Searched refs:qy0 (Results 1 – 1 of 1) sorted by relevance
52 GLfloat qx0, qy0; /* quad vertices */ member291 const GLfloat fy0 = sy - info->qy0; in compute_coveragef()351 line->qy0 = y0 + line->xAdj; in segment()360 line->ey0 = line->qy1 - line->qy0; in segment()366 line->ey3 = line->qy0 - line->qy3; in segment()