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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h96 ir_variable *const r0018 = body.make_temp(glsl_type::int_type, "findMSB_retval"); in udivmod64() local
97 body.emit(assign(r0018, expr(ir_unop_find_msb, swizzle_x(r000D)), 0x01)); in udivmod64()
99 body.emit(assign(r0010, r0018, 0x01)); in udivmod64()
127 ir_expression *const r001E = lequal(r0018, r001D); in udivmod64()