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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h295 ir_expression *const r003C = expr(ir_unop_find_msb, swizzle_y(r0036)); in udiv64() local
296 body.emit(assign(r003A, add(r003C, body.constant(int(32))), 0x01)); in udiv64()