Searched refs:r300_fs (Results 1 – 8 of 8) sorted by relevance
103 if (r300_fragment_shader_writes_depth(r300_fs(r300))) in r300_hiz_allowed()292 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ in r300_update_ztop()294 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ in r300_update_ztop()
14 r300_fs.c \15 r300_fs.h \
34 'r300_fs.c',35 'r300_fs.h',
211 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()219 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()247 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()276 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()284 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()308 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
118 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block()1048 r300_fragment_shader_writes_all(r300_fs(r300)); in r300_validate_fragment_shader()
667 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs() function
1050 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()1727 if (r300->fs.state && r300_fs(r300)->shader && in r300_set_viewport_states()1728 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_states()
566 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()