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Searched refs:r600_shader_select (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Devergreen_compute.c509 if (r600_shader_select(ctx, cstate->sel, &compute_dirty)) in evergreen_bind_compute_state()
744 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) { in compute_emit_cs()
Dr600_pipe.h1063 int r600_shader_select(struct pipe_context *ctx,
Dr600_state_common.c847 int r600_shader_select(struct pipe_context *ctx, in r600_shader_select() function
1752 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \