Searched refs:r600_shader_select (Results 1 – 3 of 3) sorted by relevance
509 if (r600_shader_select(ctx, cstate->sel, &compute_dirty)) in evergreen_bind_compute_state()744 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty)) { in compute_emit_cs()
1063 int r600_shader_select(struct pipe_context *ctx,
847 int r600_shader_select(struct pipe_context *ctx, in r600_shader_select() function1752 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty); \