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Searched refs:r600_texture_allocate_fmask (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_texture.c660 static void r600_texture_allocate_fmask(struct r600_common_screen *rscreen, in r600_texture_allocate_fmask() function
960 r600_texture_allocate_fmask(rscreen, rtex); in r600_texture_create_object()