Searched refs:radeonUpdateTextureUnit (Results 1 – 1 of 1) sorted by relevance
1032 static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit ) in radeonUpdateTextureUnit() function1070 ok = (radeonUpdateTextureUnit( ctx, 0 ) && in radeonUpdateTextureState()1071 radeonUpdateTextureUnit( ctx, 1 ) && in radeonUpdateTextureState()1072 radeonUpdateTextureUnit( ctx, 2 )); in radeonUpdateTextureState()