/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV… 647 Vec4 gMin = randomVector<4>(rnd); in createTexture() 648 Vec4 gMax = randomVector<4>(rnd); in createTexture() 699 Vec4 gMin = randomVector<4>(rnd); in createTexture() 700 Vec4 gMax = randomVector<4>(rnd); in createTexture() 751 Vec4 gMin = randomVector<4>(rnd); in createTexture() 752 Vec4 gMax = randomVector<4>(rnd); in createTexture() 809 Vec4 gMin = randomVector<4>(rnd); in createTexture() 810 Vec4 gMax = randomVector<4>(rnd); in createTexture() 960 Vec4 gMin = randomVector<4>(rnd); in createTexture() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 98 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV… 672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() [all …]
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D | es3fFboColorbufferTests.cpp | 59 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV… 169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render() 872 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render() 938 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render() 1000 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
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D | es3fShaderCommonFunctionTests.cpp | 74 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 373 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, co… in randomVector() function 385 return randomVector<float, 2>(rnd, tcu::Vector<float, 2>(0.0f), tcu::Vector<float, 2>(1.0f)); in randomVec2() 390 return randomVector<float, 3>(rnd, tcu::Vector<float, 3>(0.0f), tcu::Vector<float, 3>(1.0f)); in randomVec3() 395 return randomVector<float, 4>(rnd, tcu::Vector<float, 4>(0.0f), tcu::Vector<float, 4>(1.0f)); in randomVec4()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate() 167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate() 380 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(0.0f), tcu::Vec2(1.25f))); in iterate() 386 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1e5f), tcu::Vec2(0.9e6f))); in iterate() 923 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1.25f), tcu::Vec4(1.25f))); in iterate() 929 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.5e6f), tcu::Vec4(0.5e6f))); in iterate() 1158 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.125f), tcu::Vec4(1.125f))); in iterate() 1164 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1e5f), tcu::Vec4(0.9e6f))); in iterate()
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D | vktShaderCommonFunctionTests.cpp | 85 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV… 344 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 345 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 384 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() 385 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
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D | es31fShaderCommonFunctionTests.cpp | 78 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmIndexingTests.cpp | 85 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addComputeIndexingStructTests() 301 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addGraphicsIndexingStructTests()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 185 const Vec4 color = tcu::randomVector<float, 4>(rnd, minVal, maxVal); in fillWithRandomColorTiles()
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