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Searched refs:randomVector (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
647 Vec4 gMin = randomVector<4>(rnd); in createTexture()
648 Vec4 gMax = randomVector<4>(rnd); in createTexture()
699 Vec4 gMin = randomVector<4>(rnd); in createTexture()
700 Vec4 gMax = randomVector<4>(rnd); in createTexture()
751 Vec4 gMin = randomVector<4>(rnd); in createTexture()
752 Vec4 gMax = randomVector<4>(rnd); in createTexture()
809 Vec4 gMin = randomVector<4>(rnd); in createTexture()
810 Vec4 gMax = randomVector<4>(rnd); in createTexture()
960 Vec4 gMin = randomVector<4>(rnd); in createTexture()
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/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp98 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
672 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
673 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
731 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
732 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
772 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
773 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
812 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
813 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
870 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
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Des3fFboColorbufferTests.cpp59 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
169 Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
872 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
938 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
1000 const Vec4 color = randomVector<4>(rnd, fmtInfo.valueMin, fmtInfo.valueMax); in render()
Des3fShaderCommonFunctionTests.cpp74 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/external/deqp/framework/common/
DtcuVectorUtil.hpp373 inline tcu::Vector<T, Size> randomVector (de::Random& rnd, const tcu::Vector<T, Size>& minValue, co… in randomVector() function
385 return randomVector<float, 2>(rnd, tcu::Vector<float, 2>(0.0f), tcu::Vector<float, 2>(1.0f)); in randomVec2()
390 return randomVector<float, 3>(rnd, tcu::Vector<float, 3>(0.0f), tcu::Vector<float, 3>(1.0f)); in randomVec3()
395 return randomVector<float, 4>(rnd, tcu::Vector<float, 4>(0.0f), tcu::Vector<float, 4>(1.0f)); in randomVec4()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp161 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1.25f), tcu::Vec2(1.25f))); in iterate()
167 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-0.5e6f), tcu::Vec2(0.5e6f))); in iterate()
380 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(0.0f), tcu::Vec2(1.25f))); in iterate()
386 inputs.push_back(tcu::randomVector<float, 2>(rnd, tcu::Vec2(-1e5f), tcu::Vec2(0.9e6f))); in iterate()
923 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1.25f), tcu::Vec4(1.25f))); in iterate()
929 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.5e6f), tcu::Vec4(0.5e6f))); in iterate()
1158 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-0.125f), tcu::Vec4(1.125f))); in iterate()
1164 inputs.push_back(tcu::randomVector<float, 4>(rnd, tcu::Vec4(-1e5f), tcu::Vec4(0.9e6f))); in iterate()
DvktShaderCommonFunctionTests.cpp85 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp78 static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minV…
344 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
345 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
384 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
385 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
Des31fShaderCommonFunctionTests.cpp78 access[offset + ndx] = tcu::randomVector<T, Size>(rnd, minValue, maxValue); in fillRandomVectors()
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmIndexingTests.cpp85 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addComputeIndexingStructTests()
301 indexSelectorData.push_back(tcu::randomVector<deUint32, 4>(rnd, UVec4(0), UVec4(31, 31, 3, 3))); in addGraphicsIndexingStructTests()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp185 const Vec4 color = tcu::randomVector<float, 4>(rnd, minVal, maxVal); in fillWithRandomColorTiles()