Searched refs:rasterizationState (Results 1 – 5 of 5) sorted by relevance
306 …const VkPipelineRasterizationStateCreateInfo *rasterizationState = pCreateInfo->pRasterizationStat… in GraphicsState() local308 if(rasterizationState->flags != 0) in GraphicsState()314 if(rasterizationState->depthClampEnable != VK_FALSE) in GraphicsState()319 rasterizerDiscard = (rasterizationState->rasterizerDiscardEnable != VK_FALSE); in GraphicsState()320 cullMode = rasterizationState->cullMode; in GraphicsState()321 frontFace = rasterizationState->frontFace; in GraphicsState()322 polygonMode = rasterizationState->polygonMode; in GraphicsState()323 …constantDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthB… in GraphicsState()324 …slopeDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBias… in GraphicsState()325 …depthBiasClamp = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBias… in GraphicsState()[all …]
232 vk::PipelineRasterizationStateCreateInfo rasterizationState; in createGraphicsPipeline() local233 rasterizationState.depthClampEnable = VK_FALSE; in createGraphicsPipeline()234 rasterizationState.rasterizerDiscardEnable = VK_FALSE; in createGraphicsPipeline()235 rasterizationState.polygonMode = vk::PolygonMode::eFill; in createGraphicsPipeline()236 rasterizationState.cullMode = vk::CullModeFlagBits::eNone; in createGraphicsPipeline()237 rasterizationState.frontFace = vk::FrontFace::eCounterClockwise; in createGraphicsPipeline()238 rasterizationState.depthBiasEnable = VK_FALSE; in createGraphicsPipeline()239 rasterizationState.lineWidth = 1.0f; in createGraphicsPipeline()294 pipelineCreateInfo.pRasterizationState = &rasterizationState; in createGraphicsPipeline()
118 ::dawn::RasterizationStateDescriptor rasterizationState;1042 rasterizationState.frontFace = ::dawn::FrontFace::CCW; in CreateRenderPipelineDescriptor()1043 rasterizationState.cullMode = ::dawn::CullMode::None; in CreateRenderPipelineDescriptor()1044 rasterizationState.depthBias = 0; in CreateRenderPipelineDescriptor()1045 rasterizationState.depthBiasSlopeScale = 0.0; in CreateRenderPipelineDescriptor()1046 rasterizationState.depthBiasClamp = 0.0; in CreateRenderPipelineDescriptor()1047 renderPipelineDescriptor.rasterizationState = &rasterizationState; in CreateRenderPipelineDescriptor()1049 rasterizationState.frontFace = in CreateRenderPipelineDescriptor()1051 rasterizationState.cullMode = GetDawnCullMode(pipeline_data->GetCullMode()); in CreateRenderPipelineDescriptor()1052 rasterizationState.depthBias = pipeline_data->GetEnableDepthBias(); in CreateRenderPipelineDescriptor()[all …]
1470 const vk::VkPipelineRasterizationStateCreateInfo rasterizationState = in iterate() local1573 … &rasterizationState, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState; in iterate()
1909 const VkPipelineRasterizationStateCreateInfo rasterizationState = in createSubpassPipeline() local2011 &rasterizationState, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState in createSubpassPipeline()