Searched refs:ray_tracing_properties (Results 1 – 1 of 1) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vklayertests_descriptor_renderpass_framebuffer.cpp | 570 auto ray_tracing_properties = lvl_init_struct<VkPhysicalDeviceRayTracingPropertiesNV>(); in TEST_F() local 571 auto properties2 = lvl_init_struct<VkPhysicalDeviceProperties2KHR>(&ray_tracing_properties); in TEST_F() 573 if (ray_tracing_properties.maxTriangleCount == 0) { in TEST_F() 729 …VkDeviceSize shader_binding_table_buffer_size = ray_tracing_properties.shaderGroupHandleSize * 4ul… in TEST_F() 1311 … ray_tracing_properties.shaderGroupHandleSize * 0ull, shader_binding_table_buffer.handle(), in TEST_F() 1312 … ray_tracing_properties.shaderGroupHandleSize * 1ull, ray_tracing_properties.shaderGroupHandleSize, in TEST_F() 1313 … shader_binding_table_buffer.handle(), ray_tracing_properties.shaderGroupHandleSize * 2ull, in TEST_F() 1314 … ray_tracing_properties.shaderGroupHandleSize, shader_binding_table_buffer.handle(), in TEST_F() 1315 … ray_tracing_properties.shaderGroupHandleSize * 3ull, ray_tracing_properties.shaderGroupHandleSize, in TEST_F()
|