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Searched refs:ray_tracing_properties (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvklayertests_descriptor_renderpass_framebuffer.cpp570 auto ray_tracing_properties = lvl_init_struct<VkPhysicalDeviceRayTracingPropertiesNV>(); in TEST_F() local
571 auto properties2 = lvl_init_struct<VkPhysicalDeviceProperties2KHR>(&ray_tracing_properties); in TEST_F()
573 if (ray_tracing_properties.maxTriangleCount == 0) { in TEST_F()
729 …VkDeviceSize shader_binding_table_buffer_size = ray_tracing_properties.shaderGroupHandleSize * 4ul… in TEST_F()
1311ray_tracing_properties.shaderGroupHandleSize * 0ull, shader_binding_table_buffer.handle(), in TEST_F()
1312ray_tracing_properties.shaderGroupHandleSize * 1ull, ray_tracing_properties.shaderGroupHandleSize, in TEST_F()
1313 … shader_binding_table_buffer.handle(), ray_tracing_properties.shaderGroupHandleSize * 2ull, in TEST_F()
1314ray_tracing_properties.shaderGroupHandleSize, shader_binding_table_buffer.handle(), in TEST_F()
1315ray_tracing_properties.shaderGroupHandleSize * 3ull, ray_tracing_properties.shaderGroupHandleSize, in TEST_F()