Searched refs:rbug_screen (Results 1 – 9 of 9) sorted by relevance
45 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_destroy()56 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_name()65 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_vendor()74 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_device_vendor()83 struct pipe_screen *screen = rbug_screen(_screen)->screen; in rbug_screen_get_disk_shader_cache()92 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_param()104 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_shader_param()115 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_get_paramf()130 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_is_format_supported()147 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_screen_query_dmabuf_modifiers()[all …]
42 struct rbug_screen struct63 static inline struct rbug_screen * argument64 rbug_screen(struct pipe_screen *screen) in rbug_screen() function66 return (struct rbug_screen *)screen; in rbug_screen()94 rbug_start(struct rbug_screen *rb_screen);
55 struct rbug_screen *rb_screen;71 rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx) in rbug_get_context_locked()180 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_list()203 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_info()249 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_texture_read()299 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_list()324 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_info()368 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_block()393 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_step()425 struct rbug_screen *rb_screen = tr_rbug->rb_screen; in rbug_context_draw_unblock()[all …]
34 rbug_screen = rbug_screen_create(real_screen);36 You can then simply use rbug_screen instead of real_screen.38 You can create as many contexts you wish from rbug_screen::context_create they39 are automatically wrapped by rbug_screen.
41 rbug_resource_create(struct rbug_screen *rb_screen, in rbug_resource_create()74 struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen); in rbug_resource_destroy()
101 (void)rbug_screen(_resource->screen); in rbug_resource()185 rbug_resource_create(struct rbug_screen *rb_screen,
43 struct rbug_screen *rb_screen = rbug_screen(_pipe->screen); in rbug_destroy()1224 struct rbug_screen *rb_screen = rbug_screen(_screen); in rbug_context_create()
78 driver_rbug/rbug_screen.c \79 driver_rbug/rbug_screen.h \
98 'driver_rbug/rbug_screen.c',99 'driver_rbug/rbug_screen.h',