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/external/mesa3d/src/imgui/
Dimstb_truetype.h4267 float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); in stbtt__ray_intersect_bezier() local
4268 float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; in stbtt__ray_intersect_bezier()