Searched refs:rcp_len2 (Results 1 – 1 of 1) sorted by relevance
4267 float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); in stbtt__ray_intersect_bezier() local4268 float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; in stbtt__ray_intersect_bezier()