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Searched refs:readAccess (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp379 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument
399 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
401 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
417 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
424 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
431 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
438 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
480 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
483 if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
489 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
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/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp337 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument
361 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
363 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
379 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
386 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
393 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
400 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
443 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
467 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
470 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp394 IndexAccessType readAccess) in createUniformArrayCase() argument
418 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
425 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
441 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
448 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
455 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
462 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
511 IndexAccessType readAccess) in createTmpArrayCase() argument
535 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
543 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
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/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp367 IndexAccessType readAccess) in createUniformArrayCase() argument
394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase()
412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase()
419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase()
426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase()
433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase()
479 IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument
506 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase()
509 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase()
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/external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/
DvktDescriptorSetsIndexingTestsUtils.cpp458 VkAccessFlags& readAccess = access[1]; in pipelineAccessFromStage() local
460 readAccess = writeAccess = static_cast<VkAccessFlagBits>(0); in pipelineAccessFromStage()
466 readAccess = VK_ACCESS_INDIRECT_COMMAND_READ_BIT; in pipelineAccessFromStage()
470readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_R… in pipelineAccessFromStage()
478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
483readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT … in pipelineAccessFromStage()
488 readAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; in pipelineAccessFromStage()
494 readAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; in pipelineAccessFromStage()
499 readAccess = VK_ACCESS_TRANSFER_READ_BIT; in pipelineAccessFromStage()
504 readAccess = VK_ACCESS_HOST_READ_BIT; in pipelineAccessFromStage()
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/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.cpp6984 CommandBufferAccess readAccess; in readPixels() local
6985 readAccess.onImageTransferRead(layoutChangeAspectFlags, &resolvedImage.get()); in readPixels()
6986 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(readAccess, &commandBuffer)); in readPixels()