Searched refs:readAccess (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 379 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument 399 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 401 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 417 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 424 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 431 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 438 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 480 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 483 if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 489 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 337 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() argument 361 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 363 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 379 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 386 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 393 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 400 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 443 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument 467 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 470 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 394 IndexAccessType readAccess) in createUniformArrayCase() argument 418 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 425 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 441 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 448 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 455 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 462 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 511 IndexAccessType readAccess) in createTmpArrayCase() argument 535 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 543 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 367 IndexAccessType readAccess) in createUniformArrayCase() argument 394 if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 396 else if (readAccess == INDEXACCESS_DYNAMIC_LOOP) in createUniformArrayCase() 412 if (readAccess == INDEXACCESS_STATIC) in createUniformArrayCase() 419 else if (readAccess == INDEXACCESS_DYNAMIC) in createUniformArrayCase() 426 else if (readAccess == INDEXACCESS_STATIC_LOOP) in createUniformArrayCase() 433 DE_ASSERT(readAccess == INDEXACCESS_DYNAMIC_LOOP); in createUniformArrayCase() 479 IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() argument 506 if (writeAccess == INDEXACCESS_DYNAMIC || readAccess == INDEXACCESS_DYNAMIC) in createTmpArrayCase() 509 if (writeAccess == INDEXACCESS_DYNAMIC_LOOP || readAccess == INDEXACCESS_DYNAMIC_LOOP) in createTmpArrayCase() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/ |
D | vktDescriptorSetsIndexingTestsUtils.cpp | 458 VkAccessFlags& readAccess = access[1]; in pipelineAccessFromStage() local 460 readAccess = writeAccess = static_cast<VkAccessFlagBits>(0); in pipelineAccessFromStage() 466 readAccess = VK_ACCESS_INDIRECT_COMMAND_READ_BIT; in pipelineAccessFromStage() 470 …readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_R… in pipelineAccessFromStage() 478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage() 483 …readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT … in pipelineAccessFromStage() 488 readAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT; in pipelineAccessFromStage() 494 readAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT; in pipelineAccessFromStage() 499 readAccess = VK_ACCESS_TRANSFER_READ_BIT; in pipelineAccessFromStage() 504 readAccess = VK_ACCESS_HOST_READ_BIT; in pipelineAccessFromStage() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_helpers.cpp | 6984 CommandBufferAccess readAccess; in readPixels() local 6985 readAccess.onImageTransferRead(layoutChangeAspectFlags, &resolvedImage.get()); in readPixels() 6986 ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer(readAccess, &commandBuffer)); in readPixels()
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