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Searched refs:readAtt (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c98 const struct gl_renderbuffer_attachment *readAtt = in blitframebuffer_texture() local
111 struct gl_renderbuffer *rb = readAtt->Renderbuffer; in blitframebuffer_texture()
118 if (readAtt->Texture && in blitframebuffer_texture()
119 (readAtt->Texture->Target == GL_TEXTURE_2D || in blitframebuffer_texture()
120 readAtt->Texture->Target == GL_TEXTURE_RECTANGLE)) { in blitframebuffer_texture()
124 srcLevel = readAtt->TextureLevel; in blitframebuffer_texture()
125 texObj = readAtt->Texture; in blitframebuffer_texture()
126 } else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) { in blitframebuffer_texture()
269 verts[0].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
272 verts[1].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()
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/external/mesa3d/src/mesa/swrast/
Ds_blit.c117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest() local
155 readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blit_nearest()
160 readAtt = &readFb->Attachment[BUFFER_DEPTH]; in blit_nearest()
162 readRb = readAtt->Renderbuffer; in blit_nearest()
179 readAtt = &readFb->Attachment[BUFFER_STENCIL]; in blit_nearest()
181 readRb = readAtt->Renderbuffer; in blit_nearest()
243 (readAtt->Texture && drawAtt->Texture && in blit_nearest()
244 (readAtt->Texture == drawAtt->Texture))) { in blit_nearest()
519 struct gl_renderbuffer_attachment *readAtt = in blit_linear() local
593 (readAtt->Texture && drawAtt->Texture && in blit_linear()
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