Searched refs:readAtt (Results 1 – 2 of 2) sorted by relevance
98 const struct gl_renderbuffer_attachment *readAtt = in blitframebuffer_texture() local111 struct gl_renderbuffer *rb = readAtt->Renderbuffer; in blitframebuffer_texture()118 if (readAtt->Texture && in blitframebuffer_texture()119 (readAtt->Texture->Target == GL_TEXTURE_2D || in blitframebuffer_texture()120 readAtt->Texture->Target == GL_TEXTURE_RECTANGLE)) { in blitframebuffer_texture()124 srcLevel = readAtt->TextureLevel; in blitframebuffer_texture()125 texObj = readAtt->Texture; in blitframebuffer_texture()126 } else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) { in blitframebuffer_texture()269 verts[0].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()272 verts[1].tex[2] = readAtt->Zoffset; in blitframebuffer_texture()[all …]
117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest() local155 readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex]; in blit_nearest()160 readAtt = &readFb->Attachment[BUFFER_DEPTH]; in blit_nearest()162 readRb = readAtt->Renderbuffer; in blit_nearest()179 readAtt = &readFb->Attachment[BUFFER_STENCIL]; in blit_nearest()181 readRb = readAtt->Renderbuffer; in blit_nearest()243 (readAtt->Texture && drawAtt->Texture && in blit_nearest()244 (readAtt->Texture == drawAtt->Texture))) { in blit_nearest()519 struct gl_renderbuffer_attachment *readAtt = in blit_linear() local593 (readAtt->Texture && drawAtt->Texture && in blit_linear()[all …]