Searched refs:readComponentType (Results 1 – 2 of 2) sorted by relevance
4183 GLenum readComponentType = GetComponentType(readFormat, GL_COLOR_ATTACHMENT0); in blitFramebuffer() local4185 bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) || in blitFramebuffer()4186 (readComponentType == GL_SIGNED_NORMALIZED)); in blitFramebuffer()4189 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer()4197 if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT)) in blitFramebuffer()4202 if((readComponentType == GL_INT) && (drawComponentType != GL_INT)) in blitFramebuffer()4208 if(((readComponentType == GL_UNSIGNED_INT) || (readComponentType == GL_INT)) && filter) in blitFramebuffer()
1529 GLenum readComponentType = readFormat.info->componentType; in ValidateBlitFramebufferParameters() local1531 bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || in ValidateBlitFramebufferParameters()1532 readComponentType == GL_SIGNED_NORMALIZED); in ValidateBlitFramebufferParameters()1538 bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters()1554 if (readComponentType == GL_UNSIGNED_INT && in ValidateBlitFramebufferParameters()1562 if (readComponentType == GL_INT && drawComponentType != GL_INT) in ValidateBlitFramebufferParameters()