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Searched refs:readDepthNV (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h141 bool readDepthNV = false; member
DCaps.cpp849 readDepthNV = DetermineReadDepthSupport(textureCaps); in setTextureExtensionSupport()
928 map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); in GetExtensionInfoMap()
DvalidationES.cpp168 bool supportsReadDepthNV = (context->getExtensions().readDepthNV && (info->depthBits > 0) && in ValidReadPixelsUnsignedNormalizedDepthType()
185 return context->getExtensions().readDepthNV && (type == GL_FLOAT) && in ValidReadPixelsFloatDepthType()
/external/angle/src/libANGLE/renderer/gl/
DFramebufferGL.cpp405 ((readFormat == GL_DEPTH_COMPONENT) && (context->getExtensions().readDepthNV)); in IsValidUnsignedShortReadPixelsFormat()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm903 mNativeExtensions.readDepthNV = false;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1664 extensions->readDepthNV = false; in GenerateCaps()