Searched refs:readDepthNV (Results 1 – 6 of 6) sorted by relevance
141 bool readDepthNV = false; member
849 readDepthNV = DetermineReadDepthSupport(textureCaps); in setTextureExtensionSupport()928 map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); in GetExtensionInfoMap()
168 bool supportsReadDepthNV = (context->getExtensions().readDepthNV && (info->depthBits > 0) && in ValidReadPixelsUnsignedNormalizedDepthType()185 return context->getExtensions().readDepthNV && (type == GL_FLOAT) && in ValidReadPixelsFloatDepthType()
405 ((readFormat == GL_DEPTH_COMPONENT) && (context->getExtensions().readDepthNV)); in IsValidUnsignedShortReadPixelsFormat()
903 mNativeExtensions.readDepthNV = false;
1664 extensions->readDepthNV = false; in GenerateCaps()