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Searched refs:readFixedOrFloat (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4189 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer() local
4192 if(readFixedOrFloat != drawFixedOrFloat) in blitFramebuffer()
/external/angle/src/libANGLE/
DvalidationES.cpp1538 bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters() local
1541 if (readFixedOrFloat != drawFixedOrFloat) in ValidateBlitFramebufferParameters()