Searched refs:readFixedPoint (Results 1 – 2 of 2) sorted by relevance
1531 bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || in ValidateBlitFramebufferParameters() local1538 bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters()1548 else if (readFixedPoint != drawFixedPoint) in ValidateBlitFramebufferParameters()
4185 bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) || in blitFramebuffer() local4189 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer()