Searched refs:readRenderTargetArrayIndex (Results 1 – 3 of 3) sorted by relevance
1074 state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1085 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1120 state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1140 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1558 state.backendState.readRenderTargetArrayIndex) in TessellationStages()1568 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()1600 state.backendState.readRenderTargetArrayIndex) in TessellationStages()1616 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()2083 state.backendState.readRenderTargetArrayIndex) in ProcessDraw()2093 if (state.backendState.readRenderTargetArrayIndex) in ProcessDraw()[all …]
1123 bool readRenderTargetArrayIndex; // Forward render target array index from last FE stage to the member
2062 backendState.readRenderTargetArrayIndex = pLastFE->writes_layer; in swr_update_derived()