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Searched refs:recheck_delay_ms (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/p2p/base/
Dice_controller_interface.h47 int recheck_delay_ms = 0; member
90 : connection(conn), recheck_delay_ms(_recheck_delay_ms) {} in PingResult()
102 const int recheck_delay_ms = 0; member
Dice_controller_interface.cc51 if (recheck_delay_ms) { in ToString()
52 reason += " (after delay: " + std::to_string(recheck_delay_ms) + ")"; in ToString()
Dbasic_ice_controller.cc466 reason.recheck_delay_ms = min_delay; in HandleInitialSelectDampening()
505 recheck_event->recheck_delay_ms = in ShouldSwitchConnection()
Dp2p_transport_channel.cc290 result.recheck_event->recheck_delay_ms); in MaybeSwitchSelectedConnection()
1918 int delay = result.recheck_delay_ms; in CheckAndPing()
Dp2p_transport_channel_unittest.cc5747 result.recheck_event->recheck_delay_ms = 100; in SortAndSwitchConnection()