Searched refs:red_s (Results 1 – 2 of 2) sorted by relevance
713 GLfloat red_s = deFloatFloor(red_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in convertUint_5_9_9_9_rev() local717 GLuint c1 = (static_cast<GLuint>(red_s)) & 511; in convertUint_5_9_9_9_rev()
1436 GLfloat red_s = deFloatFloor(red_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in unpack_UNSIGNED_INT_5_9_9_9_REV() local1440 GLuint c1 = (static_cast<GLuint>(red_s)) & 511; in unpack_UNSIGNED_INT_5_9_9_9_REV()