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Searched refs:redefineImage (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp952 ANGLE_TRY(redefineImage(context, index.getLevelIndex(), internalFormatInfo.sizedInternalFormat, in setImage()
1031 ANGLE_TRY(redefineImage(context, index.getLevelIndex(), internalFormat, size, false)); in setCompressedImage()
1061 ANGLE_TRY(redefineImage(context, index.getLevelIndex(), internalFormatInfo.sizedInternalFormat, in copyImage()
1179 ANGLE_TRY(redefineImage(context, index.getLevelIndex(), internalFormatInfo.sizedInternalFormat, in copyTexture()
1279 ANGLE_TRY(redefineImage(context, destLevel, sizedInternalFormat, size, false)); in copyCompressedTexture()
1302 ANGLE_TRY(redefineImage(context, level, internalFormat, levelSize, true)); in setStorage()
1307 ANGLE_TRY(redefineImage(context, level, GL_NONE, gl::Extents(0, 0, 1), true)); in setStorage()
1332 ANGLE_TRY(redefineImage(context, 0, internalformat, size, true)); in bindTexImage()
1357 ANGLE_TRY(redefineImage(context, i, GL_NONE, gl::Extents(0, 0, 1), true)); in releaseTexImage()
1372 ANGLE_TRY(redefineImage(context, 0, format.info->sizedInternalFormat, size, true)); in setEGLImageTarget()
[all …]
DTextureD3D.h336 angle::Result redefineImage(const gl::Context *context,
466 angle::Result redefineImage(const gl::Context *context,
599 angle::Result redefineImage(const gl::Context *context,
730 angle::Result redefineImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h207 angle::Result redefineImage(const gl::Context *context,
DTextureMtl.mm708 ANGLE_TRY(redefineImage(context, index, mFormat, desc.size));
958 // redefineImage(). This can happen if the source and this texture are the same texture.
964 ANGLE_TRY(redefineImage(context, index, mtlFormat, newImageSize));
1012 ANGLE_TRY(redefineImage(context, index, mtlFormat, sourceImageDesc.size));
1400 angle::Result TextureMtl::redefineImage(const gl::Context *context,
1516 ANGLE_TRY(redefineImage(context, index, mtlFormat, size));