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Searched refs:reducedShaderMode (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp280 if (matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode()) { in SetTransform()
314 if (matrix.isIdentity() && !shaderCaps.reducedShaderMode()) { in write_vertex_position()
320 bool useCompactTransform = matrix.isScaleTranslate() && !shaderCaps.reducedShaderMode(); in write_vertex_position()
DGrGLSLGeometryProcessor.h204 if (!caps.reducedShaderMode()) { in ComputeMatrixKey()
/external/skia/src/gpu/
DGrCaps.h163 bool reducedShaderMode() const { return this->shaderCaps()->reducedShaderMode(); } in reducedShaderMode() function
DGrShaderCaps.h90 bool reducedShaderMode() const { return fReducedShaderMode; } in reducedShaderMode() function
DGrSurfaceDrawContext.cpp667 if ((this->alwaysAntialias() || this->caps()->reducedShaderMode()) && aa == GrAA::kYes) { in drawTexture()
793 if ((fContext->priv().caps()->reducedShaderMode() || this->alwaysAntialias()) && in fillRectToRect()
1085 this->caps()->reducedShaderMode(); in drawRRect()
1393 this->caps()->reducedShaderMode(); in drawOval()
/external/skia/src/gpu/effects/
DGrGaussianConvolutionFragmentProcessor.cpp55 return caps.reducedShaderMode() ? LoopType::kVariableLength : LoopType::kFixedLength; in loop_type()
179 bool alwaysUseShaderTileMode = caps.reducedShaderMode(); in Make()
/external/skia/src/core/
DSkGpuBlurUtils.cpp180 !context->priv().caps()->reducedShaderMode() && // this mode always uses shader tiling in convolve_gaussian()
541 !context->priv().caps()->reducedShaderMode()) { in GaussianBlur()
/external/skia/src/gpu/ops/
DGrTextureOp.cpp298 if (caps.reducedShaderMode()) { in finalize()