Searched refs:reemit (Results 1 – 7 of 7) sorted by relevance
42 void reemit(Args... args) { base_type::emit(args...); } in reemit() function43 void repeat(base_type& s) { s.connect(this, &this_type::reemit); } in repeat()
81 boolean reemit, in emit_tex_binding_unit() argument129 if (view->dirty || (reemit && view->v)) { in emit_tex_binding_unit()145 boolean reemit = svga->rebind.flags.texture_samplers; in update_tss_binding() local161 reemit, in update_tss_binding()175 reemit, in update_tss_binding()
59 boolean reemit = svga->rebind.flags.rendertargets; in emit_fb_vgpu9() local71 if ((curr->cbufs[i] != hw->cbufs[i]) || (reemit && hw->cbufs[i])) { in emit_fb_vgpu9()95 if ((curr->zsbuf != hw->zsbuf) || (reemit && hw->zsbuf)) { in emit_fb_vgpu9()
300 ``reemit``
2708 - iris: add INTEL_DEBUG=reemit2866 - iris: reemit blend state for alpha test function changes3163 - iris: reemit SBE when sprite coord origin changes3227 - iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
1429 - dri/nouveau: Don't reemit the BO state in nouveau_state_emit().