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Searched refs:regenerateStructNames (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/platform/
DFeaturesGL.h388 Feature regenerateStructNames = { member
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp368 if (features.regenerateStructNames.enabled) in compile()
Drenderergl_utils.cpp2023 ANGLE_FEATURE_CONDITION(features, regenerateStructNames, IsApple()); in InitializeFeatures()