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Searched refs:reload_render_state (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/lima/
Dlima_job.c363 struct lima_render_state reload_render_state = { in lima_pack_reload_plbu_cmd() local
378 reload_render_state.alpha_blend &= 0x0fffffff; in lima_pack_reload_plbu_cmd()
379 reload_render_state.depth_test |= 0x400; in lima_pack_reload_plbu_cmd()
381 reload_render_state.depth_test |= 0x801; in lima_pack_reload_plbu_cmd()
383 reload_render_state.depth_test |= 0x1000; in lima_pack_reload_plbu_cmd()
384 reload_render_state.stencil_front = 0x0000024f; in lima_pack_reload_plbu_cmd()
385 reload_render_state.stencil_back = 0x0000024f; in lima_pack_reload_plbu_cmd()
386 reload_render_state.stencil_test = 0x0000ffff; in lima_pack_reload_plbu_cmd()
390 memcpy(cpu + lima_reload_render_state_offset, &reload_render_state, in lima_pack_reload_plbu_cmd()
391 sizeof(reload_render_state)); in lima_pack_reload_plbu_cmd()