Searched refs:reload_render_state (Results 1 – 1 of 1) sorted by relevance
363 struct lima_render_state reload_render_state = { in lima_pack_reload_plbu_cmd() local378 reload_render_state.alpha_blend &= 0x0fffffff; in lima_pack_reload_plbu_cmd()379 reload_render_state.depth_test |= 0x400; in lima_pack_reload_plbu_cmd()381 reload_render_state.depth_test |= 0x801; in lima_pack_reload_plbu_cmd()383 reload_render_state.depth_test |= 0x1000; in lima_pack_reload_plbu_cmd()384 reload_render_state.stencil_front = 0x0000024f; in lima_pack_reload_plbu_cmd()385 reload_render_state.stencil_back = 0x0000024f; in lima_pack_reload_plbu_cmd()386 reload_render_state.stencil_test = 0x0000ffff; in lima_pack_reload_plbu_cmd()390 memcpy(cpu + lima_reload_render_state_offset, &reload_render_state, in lima_pack_reload_plbu_cmd()391 sizeof(reload_render_state)); in lima_pack_reload_plbu_cmd()