Searched refs:remainingFrames (Results 1 – 2 of 2) sorted by relevance
50 int remainingFrames = numFrames - framesRead; in onAudioReady() local51 if (remainingFrames > 0) { in onAudioReady()56 remainingFrames); in onAudioReady()57 fReadFrameIndex += remainingFrames; in onAudioReady()60 … renderSilence(&outBuffer[framesRead * fReader->getNumChannels()], remainingFrames); in onAudioReady()
184 int remainingFrames = inputFrameCount - positionFrames; in removeProcessedInputFrames() local186 inputBuffer, positionFrames * channelCount, inputBuffer, 0, remainingFrames * channelCount); in removeProcessedInputFrames()187 inputFrameCount = remainingFrames; in removeProcessedInputFrames()