Searched refs:remainingShaderBits (Results 1 – 1 of 1) sorted by relevance
1574 gl::ShaderBitSet remainingShaderBits = in handleDirtyTexturesImpl() local1576 ASSERT(remainingShaderBits.any()); in handleDirtyTexturesImpl()1577 gl::ShaderType firstShader = remainingShaderBits.first(); in handleDirtyTexturesImpl()1578 gl::ShaderType lastShader = remainingShaderBits.last(); in handleDirtyTexturesImpl()1579 remainingShaderBits.reset(firstShader); in handleDirtyTexturesImpl()1580 remainingShaderBits.reset(lastShader); in handleDirtyTexturesImpl()1594 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1635 ASSERT(remainingShaderBits.none() && lastShader == firstShader); in handleDirtyTexturesImpl()1649 if (remainingShaderBits.any() || firstShader != lastShader) in handleDirtyTexturesImpl()