Searched refs:renderPassFramebuffer (Results 1 – 2 of 2) sorted by relevance
64 executionState.renderPassFramebuffer = framebuffer; in play()91 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()112 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()114 executionState.renderPassFramebuffer = nullptr; in play()505 executionState.renderPassFramebuffer->getExtent(), in draw()826 …executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.su… in play()1741 …attachments->renderTarget[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment… in bindAttachments()1748 auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); in bindAttachments()
154 Framebuffer *renderPassFramebuffer = nullptr; member