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Searched refs:renderPassFramebuffer (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp64 executionState.renderPassFramebuffer = framebuffer; in play()
91 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()
112 …executionState.renderPassFramebuffer->resolve(executionState.renderPass, executionState.subpassInd… in play()
114 executionState.renderPassFramebuffer = nullptr; in play()
505 executionState.renderPassFramebuffer->getExtent(), in draw()
826 …executionState.renderPassFramebuffer->clearAttachment(executionState.renderPass, executionState.su… in play()
1741 …attachments->renderTarget[i] = renderPassFramebuffer->getAttachment(attachmentReference.attachment… in bindAttachments()
1748 auto attachment = renderPassFramebuffer->getAttachment(attachmentReference->attachment); in bindAttachments()
DVkCommandBuffer.hpp154 Framebuffer *renderPassFramebuffer = nullptr; member