Searched refs:renderPipelineDesc (Results 1 – 4 of 4) sorted by relevance
725 wgpu::RenderPipelineDescriptor2 renderPipelineDesc; in onRegenerateMipMapLevels() local726 renderPipelineDesc.vertex = vertexState; in onRegenerateMipMapLevels()727 renderPipelineDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip; in onRegenerateMipMapLevels()728 renderPipelineDesc.primitive.stripIndexFormat = wgpu::IndexFormat::Uint16; in onRegenerateMipMapLevels()729 renderPipelineDesc.fragment = &fragmentState; in onRegenerateMipMapLevels()730 wgpu::RenderPipeline pipeline = fDevice.CreateRenderPipeline2(&renderPipelineDesc); in onRegenerateMipMapLevels()
135 const mtl::RenderPipelineDesc &renderPipelineDesc,138 const mtl::RenderPipelineDesc &renderPipelineDesc) override;
431 const RenderPipelineDesc &renderPipelineDesc,436 const RenderPipelineDesc &renderPipelineDesc) = 0;
593 const mtl::RenderPipelineDesc &renderPipelineDesc,609 shaderVariant = &mVertexShaderVariants[renderPipelineDesc.rasterizationType];617 if (renderPipelineDesc.rasterizationType == mtl::RenderPipelineRasterization::Disabled)634 BOOL emulateDiscard = renderPipelineDesc.rasterizationType ==662 BOOL emulateCoverageMask = renderPipelineDesc.emulateCoverageMask;733 const mtl::RenderPipelineDesc &renderPipelineDesc)